Tuesday, April 1, 2008

Game01 First Ten Turns

Month two

My scout returns his report and I find I'm surrounded primarily by militia with a few archers here and there. I have selected the territory to my southwest (Nilmeria) as it has the highest population that I can see. It is heavily defended by 50 light/heavy infantry and militia. With my Pretender along to use his powerful frost breath I should win easily. I recruit an additional Philosopher to continue progressing Research, and an additional three Wind Riders.

Month three

The battle in Nilmeria is one with only six casualties, thanks primarily to my Pretender's breath attack. My scout has found a second player to the south, Agartha. I move him into the player's territory. I move my army east into Glade woods, which is strangely not actually a forest. Back at my capital I recruit a Wind Lord, the commander version of my Wind Riders, as well as three more Wind Riders. My research continues to pour into Construction, with the hopes of crafting +research items for my Philosophers and armaments for my Wind Lord.

Month four

My first negative effect from my misfortune arrived this month. Nilmeria, the province I conquered last turn had an uprising. A well known count proclaimed himself as a vampire and claimed the province as his own. It is now defended by a Vampire Count and 110 various undead.

I have found Agartha's capital to the south and will now send my scout east towards the southeast corner of the map. My Pretender and Myrmidon move east into Debrithia, where I plan to establish my second castle.

At my capital I proclaim my Wind Lord as my prophet and recruit a Mage Engineer and four more Wind Riders.

Month Five

All has gone well this turn, and my Wind Lord now has an army of twelve powerful Wind Riders. I will begin sending him out to invade nearby provinces, while my Pretender and army attempt to construct a second castle in the south east. I've discovered Abysia in the southeast corner very close to Abysia. A castle here will let me hold them in their corner while I can expand freely in the northwest.

As things are moving smoothly at this point I'm going to skip to updating every three or four turns.

Month ten

Things are going well. Antimachos, my Wind Lord prophet is flying around and easily conquering independent territories. My second castle is complete and the majority of the northwest belongs to me.

I have just researched Construction 2, allowing me to forge a variety of magical items. For my Wind Lord Antimachos I forge:

  • Enchanted Sword A sword that increases attack and defense
  • Shield of Valor A light shield that increases protection and defense
  • Weightless Scale Armor A low encumbrance suit of armor that increases protection
  • Pendant of Luck A trinket that gives the hero luck, allowing him to avoid 50% of attacks
  • Bracers of Protection A trinket that increases attack and defense

I have focuses on survivability for Antimachos, as if he attacks a distant territory and is killed my entire army will route and be destroyed.

Now that Construction is finished I am working on researching Evocation to give the Oreiads I'm massing Lightning Bolt, a powerful magical attack.

My income is very high and I am now amassing an army at my second castle. From here I will invade Agartha with my ground troops and mages. My army of Wind Riders will move east and begin harrying Pangaea who are only slightly behind me in number of provinces. I'll check back when the attack is ready.

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