Wednesday, April 2, 2008

Game01 Turns 16 to 20

Whoops, started playing through the game without remembering I'm blogging it!

Month 16

Month 16 was a bit unfortunate. The wind riders I sent northeast into Pangaea's territory unfortunately ran straight into Pangaea's newest army moving out into the world. They were all killed due to having nowhere to retreat to. On the upside the 11 of them managed to greatly damage Pangaea's army. Antimachos died for a lack of a province to retreat into.

My god successfully invaded Agartha. I'm constantly impressed at how powerful his breath attack his, against infantry he often kills four or five units a turn. His army of Peltasts and archers becomes a powerful force with him present. I send him againt another lightly defended Agarthan province.

I also discovered two astral sites and one earth site this turn, almost doubling my gem income. An elderly mage engineer perished while researching.

Month 17

Construction 3 research is now complete. 146 more RP and I will be able to craft several useful magical items. Most interesting to me is the Thunder Bow, a bow that can turn a useless commander into a powerful lightning bolt throwing unit. In addition I will be able to construct two air magic enhancing items the winged helmet and the bag of winds. Each of these requires air magic four to create though, and will require me to empower an Oreiad.

My god and a second army from my northern castle are both claiming Agartha's territories for my empire. I have continued amassing peltasts and barbarians in my southern city. My god is heading back towards my southern castle to amass a large army and push back the Agarthans to their castle.

Month 18

My god's raiding party was intercepted by a large force from Agartha. Vellon took a heavy toll on their light troops before he was engaged by a troglodyte lord. Before long he was completely surrounded and I was concerned he would die. Luckily the last of my archers routed and he escaped, having gained a limp. How does a dragon limp!?















Near my northern castle Pangaea has captured my archer producing province. I divert my main force to take it back. In the south I amass my pretender with the rest of the survivors to strike back at Agartha's army.

Month 19

I won all of my battles this turn, with medium costs. The army my pretender attack dissolved before they arrived. The army holding my archer producing province received reinforcements, but was still defeated. I lost a fair number of barbarians to centaur warriors, their charge is dangerous to say the least!

My southern castle has been sieged by a Pangaean army. All of my forces will now converge to defeat the sieging army and then proceed forward to siege Agartha.

Month 20

Tragedy has struck (again) to my army. The enemy's heavy calvary engaged my front line barbarians and my right flank of peltasts simultaneously. This left the core of my army to be easily flanked when the infantry arrived. Once again my pretender dealt some serious damage to the enemy infantry but in the end we were overrun.

At this point I think I will retire Game01 so that I can implement some new ideas for pretender design/nation scales. I'll detail these changes in my next post, as well as give an outline of my new strategy.

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